Submarines will be detectable by hydroacoustic equipped ships Periscope depth will be optimal for torpedo attacks Submarine speeds are artificially accelerated for the game Underwater content/obstacles are already modelled When will we see subs in random battles? 2019 maybe. Normal dmg mechanics apply to submarines, including fire and floods. Torps can be launched from snorkel (periscope) and surfaced modes. Submarines will have three modes of operation, surfaced, snorkel, dived. Submarines will have an oxygen consumeable, to limit their time completely submerged. Submarines, submerged or surfaced, can be hit by torpedos.īut initial development is focussed on submarine gameplay, counters to submarines, by player commanded surface ships, will follow later. If it works, tech trees will be produced and historical subs modelled. Halloween is being used to test the concept of submarines See detailed summary for in depth information.ĭetailed summary (in progress, regular updates) : Late Summer 2019 development resources formally allocated, along with a roadmap for sub rollout (Supertesting, Beta, Finalization) Halloween 2018 event trialled basic conceptsĬV rework delayed progress and testing for one year Short summary of Sub development as far as we know :
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